
public class Timer {//수정사항은 "두현"과 상의하세요!
	
public static int stoneCreationSpeed = 2000;
	
	public static int enemy1CreationSpeed = 250;
	public static long enemy2CreationSpeed = 500;
	public static long enemy3CreationSpeed = 500;
	
	public static int fireSpeed = 100;// 재장전시간
	public static int bullet1Speed = 1;
	public static int bullet2Speed = 10;
	//////////////////////////////////////////////////////

	//////////////////////////////////////////////////////
	public static long enemy1Appear1 = 1000;
	public static long enemy1DisAppear1 = 3000;//적 생성 시간: 3초
												//적 생성 인터벌: 5초
	public static long enemy1Appear2 = 6000;
	public static long enemy1DisAppear2 = 8000;
	
	public static long enemy1Appear3 = 11000;
	public static long enemy1DisAppear3 = 13000;
	
	public static long enemy1Appear4 = 16000;
	public static long enemy1DisAppear4 = 18000;
	
	public static long enemy1Appear5 = 21000;
	public static long enemy1DisAppear5 = 23000;
	
	public static long enemy1Appear6 = 26000;
	public static long enemy1DisAppear6 = 28000;
	//////////////////////////////////////////////////////
	
	//////////////////////////////////////////////////////	
	public static long enemy2Appear1 = 31000;
	public static long enemy2DisAppear1 = 33000;//적 생성 시간: 3초
												//적 생성 인터벌: 5초
	public static long enemy2Appear2 = 33000;
	public static long enemy2DisAppear2 = 35000;
	
	public static long enemy2Appear3 = 38000;
	public static long enemy2DisAppear3 = 40000;
	
	public static long enemy2Appear4 = 43000;
	public static long enemy2DisAppear4 = 45000;
	
	public static long enemy2Appear5 = 48000;
	public static long enemy2DisAppear5 = 50000;
	
	public static long enemy2Appear6 = 53000;
	public static long enemy2DisAppear6 = 55000;	
	//////////////////////////////////////////////////////
	
	//////////////////////////////////////////////////////
	public static long enemy3Appear1 = 58000;
	public static long enemy3DisAppear1 = 60000;//적 생성 시간: 3초
												//적 생성 인터벌: 5초
	public static long enemy3Appear2 = 630000;
	public static long enemy3DisAppear2 = 65000;
	
	public static long enemy3Appear3 = 68000;
	public static long enemy3DisAppear3 = 71000;
	
	public static long enemy3Appear4 = 74000;
	public static long enemy3DisAppear4 = 76000;
	
	public static long enemy3Appear5 = 79000;
	public static long enemy3DisAppear5 = 81000;
	
	public static long enemy3Appear6 = 84000;
	public static long enemy3DisAppear6 = 86000;
	//////////////////////////////////////////////////////
	
	
	//public static long bossAppearTime = 180000;//보스 출현 시간
//	public static long bossAppearTime = 1000; //<- 테스트용 코드, 삭제마시오.
	public static long bossAppearTime = 89000; //<- 테스트용 코드, 삭제마시오.
	public static long bossDanMaKuCreationTime = 500;

	
	
}
